September 2026 featured articles

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Irudia. Artikulu nabarmenduak

                 


CAVA GONZÁLEZ, Y., 2026. Between protection and autonomy: educational challenges in the face of growing concerns about the emotional well-being of children and adolescents. Supervision21, 81(81). ISSN 1886-5895. DOI 10.52149/Sp21/81.10.

The profound social, cultural and technological transformations experienced in   recent   decades   have   placed   the   emotional   well-being   of   children   and adolescents  at  the  centre  of  educational  debate.  Growing  concern  for  mental health and  socio-emotional development has  encouraged  schools  to  adopt new responsibilities  aimed  at  promoting  student  well-being.  However,  this  evolution also raises important challenges related to balancing the protection of childhood with the  progressive  development of  personal autonomy.  This  article  reflects  on this educational tension through an analysis of contemporary social changes and their  impact  on  schools.  It  also  examines  the  role  of  educational  guidance  and counselling as a key element in promoting emotionally healthy environments while fostering  resilience,  responsibility,  coping  skills  and  autonomy.  Finally,  the  paper argues  for  a  conception  of  emotional  well-being  that  integrates  support  and challenge,  protection  and  personal  growth,  contributing  to  the  development  of individuals  capable  of  facing  the  challenges  of  the  twenty-first  century  in  a balanced and responsible way.


HERNANDO DE LA HERA, I., BEZANILLA ALBISUA, M.J. y GALINDO DOMÍNGUEZ, H., 2026. Análisis del perfil psicosocial de los roles del ciberbullying. Un estudio con adolescentes de Bizkaia y Gipuzkoa /Psychosocial profile analysis of cyberbullying roles. A study with adolescents from Bizkaia and Gipuzkoa. IKASTORRATZA e-journal on Didactics, no. 37, pp. 104. ISSN 1988-5911. DOI 10.37261/37_alea/5.

This study analyzes the prevalence and interrelation of cyberbullying roles (victim, bully and observer) in a sample of 639 adolescents from Bizkaia and Gipuzkoa. Using a quantitative, cross-sectional approach, we explore the influence of demographic variables on these dynamics (r = .629), evidencing mixed profiles, alongside a lack of gender-based differences. Furthermore, the observer role increases with age, peaking in the second year of Bachillerato. We conclude that although older students detect the phenomenon more effectively, they do not always intervene, potentially due to desensitization and diffusion of responsibility. These findings highlight the need to reorient educational interventions towards ethical literacy of observers.


LLORET-IRLES, D., VALENZONA, D. y GERVILLA-GARCÍA, E., 2026. Gambling-like games: Loot boxes and their link to problematic video game and gambling behaviour among adolescents. Revista Española de drogodependencias, vol. 51, no. 3, pp. 109. ISSN 0213-7615, 2341-1759. DOI 10.54108/10143.

Loot boxes are monetization mechanisms incorporated into many video games that have attracted increasing research and regulatory attention due to their similarities with gambling. The aim of this study was to examine the association between the frequency of loot box use and problematic gaming, problem gambling, and depressive symptoms among adolescents. The sample comprised 3,700 adolescents aged 14–17 years from the Valencian Community, Spain (50.3% girls). Problematic gaming was assessed using the Game Addiction Scale for Adolescents (GASA), problem gambling with the Consumption Screen for Problem Gambling (CSPG), and depressive symptoms with the Center for Epidemiologic Studies Depression Scale (CES-D). Differences according to the frequency of loot box use were analyzed separately for boys and girls using one way analyses of variance (ANOVA). The results showed a significant association between loot box use and problematic gaming in both genders, with a substantially stronger association among girls. Frequent loot box use was also associated with higher levels of problem gambling among boys and with greater depressive symptoms among girls. These findings add to the growing evidence linking loot box use to indicators of psychological vulnerability during adolescence and support the development of preventive and regulatory measures aimed at reducing the potential harms associated with these monetization mechanisms in video games.